Tuesday, February 23, 2010

Anglo-Saxon Heroes Today

How do the heroes of Anglo-Saxons compare to the heroes of today's video game industry?


In the time period of the Anglo-Saxons heroes were considered the people who fought in wars and fit the description. When you hear about heroes from years ago they are usually a male, a warrior, and/or strong willed. Characters from myths or legends that are examples of this are Samson, Beowulf, Hercules, etc. I think people who design video games and movies today get a lot of ideas and inspiration from the myths and legends from the past, turning them into different characters and making them more attractive for our generation making us want to try the game or watch the movie.

When I think about characters from history and characters today sometimes I see similarities. Hercules, for example, reminds me of the characters Spiderman, Superman, Batman, and a few others because they all have storylines based on strength or powers of some sort. Also, some examples of how movie writers and designers have used the characters in new ways to attract different audiences are Hercules or Beowulf. I think the media world today would not have the same characters they have today or even the same storylines they use without the impact of mythological or legendary beings.

So when it all comes down to it and you really think about the heroes from the past and present you can connect dots and match up characters. Some have the same names like Hercules and others just have some of the same qualities, like Joan of Ark, I think the people who designed characters like Wonder Woman got the role of the super hero in woman form from the courage of Joan of Arc. Of course all of this is just from my point of view and how I match up the qualities and characteristics of one person to another, however, I think most of my assumptions have valid points.

Monday, February 22, 2010

Flash Mini-Game

Well, it took me from Feb. 11th - Feb. 19th to get my flash game figured out and to get it published to my wiki. It was very complicated at first but I think the more we work with it the easier it will be to make our games. I think the best part of making a pre-game is that we learned even if your game is simple, like a bunny trying to catch a carrot, the coding is still complex and you need to focus and make sure every detail is correct. Occasionally I play some student made games if I have free time, but not on a daily basis. I enjoy playing Go Rabbit, Go!, it is by far my favorite. I like it because it is simple yet you don't really get bored with it for quite a while. Overall, I think making us create the pre-game was a very good idea, it showed how much work went into the games we play even if they dont look the best or don't work exactly correct. You should still have respect for the person who put their time into making it because as we learned, it's a lot more work than you would anticipate.

Monday, February 8, 2010

Audience Post



- When the first teller of Beowulf prepared to share the tale, what assumptions do you think he (or she) made about the purpose of the story?

- I think the first teller of Beowulf thought that Beowulf himself fought for good reasons instead of fighting just to be fighting or fighting for a reward. I feel the story teller wanted to tell the story of Beowulf because they felt that he was a good person and fought for pride and others instead of just fighting to make people afraid of him or for selfish reasons.

- How do you think the storyteller's beliefs about the intended audience--men gathered in mead halls--affect the content of the story?

- I think the story tellers audience, being a group of men in an area together, shows that the story might not have been as graphic or gory, but to capture the attention of the audience the truth may have been bent to more fit their taste, not to say the story was all lies, but just more detailed than the truth.

- How do you think YOUR beliefs about your video games' intended audience (you will need to determine who your audience is) will affect the development and final version of your game? Think of age appropriateness, learning goals, types of characters, etc.

-I feel that we should make a game to target people in our own age range becacuse we know what catches our attention. I think that we should make it age appropriate for people a little younger than us though because you never know who may access our games. As for the learning goals I think they should be set a few bars ahead of our learning experience as well as provide a challenging game for some people whom are a little younger. The characters are all pretty much the same to me though, I don't really think anything that goes into our game will be targeted at a certain age level, probably just the regular characters you see in most games, it just depends on the game we design.

Beowulf Part I


When it comes to Beowulf as a character I do believe he has some qualities that would make him a hero in some peoples eyes. I also believe in some other ways he is not a hero, don't get me wrong I think he is a good character, however, some of his decisions could have been resolved in other ways as opposed to all the violence. Which is why I have to say no, I don't think Beowulf would be a good educational video game character. I have to say I think he would be an excellent character to base a regular video game off of but, not an educational one. To be a hero I think you mainly just have to make the right choices for the well being of others as well as yourself instead of being selfish and only thinking of yourself. You don't have to have super powers to be a hero, you just have to do things for others and make the best choices for the specific situations.

My Hero


I have many heros including; my papaw, mamaw, mom, dad, and other family and friends. However, the hero who has taught me the difference between some rights and wrongs is my older cousin Jessica. We grew up together and she's like my big sister. We've been through a lot together and I don't know what I would do without her. We talk about anything and everything together. But the biggest reason she is one of my heroes is not only because she's such a good cousin it's because she has made mistakes in her life. Everybody makes mistakes, of course, however the ones she has made impacted more than herself, they've impacted my family and her friends as well. She has made some bad choices in her life and seeing the way they turned out, I know to choose a different path. She has helped me become who I am today in more ways than she will ever know. I hope my younger cousins can take the mmistakes im most certainly going to make, or have already made, to better themselves the way I have tried to do.

Play To Learn Reflection


My Favorite Student Developed Game Was...
Go Rabbit, Go!



My Favorite Professionally Developed Game Was...
The Cost Of Life

^^Click the Pictures to Play My Favorites^^


While playing these games I realized that developing games isn't as easy as it appears. Playing the professionally designed games was just like playing a video game, as was the student made games, however, they weren't as good. The student designed games were interesting and fun to play, they just weren't as well develiped and detailed as the ones done by a professional. But then I thought about it and I realized that it's ok if your game isn't the best looking, if it works you're already well on your way. Just because your game isn't as prefessional looking as some of the others doesn't make your game any less interesting. I enjoyed them both and I will, more than likely, play them more as time goes on, no matter what they look like.

Saturday, February 6, 2010

3 days worth of make up

I am going to begin working on my make up work tonight and tomorrow so I can, hopefully, be caught up with everybody else by Monday, or at least close. I wish i could have been in class more this week, however, Wednesday was not fun, Thursday was the blood drive, and I spent my Friday at my Uncle Ray's funeral. Boy, have I had a wonderful week. I'm just trying my best to bounce back from all of this.