Wednesday, March 17, 2010

Drawing and Making Buttons in Flash

Katie and I started drawing in Flash by working on our title page and our mouse. I created the title page and Katie created the mouse, which was quite cute if I do say so myself. After we finished that I started on the title page buttons. I made one for rules and one for starting the game. Making the buttons the first time wasn't really that hard, however, when I went back to make one on a different page it didn't work for me, so I guess I will just need to continue working with it and figure out whats wrong.

Monday, March 8, 2010

The Canterbury Tales


In this blog post I will discuss things I learned about The Canterbury Tales through the prologue. While reading through the character list I realized that all of the characters were being put into a stereotype by the narrator, such as rich and/or poor. I think Chaucer chose to use stereotypes because it is more relatable since people have always been categorized as something. No matter where you go or what time period you are from there are very few places that actually treat you equally, no matter what a sign on a door may say. I think the characters played a very important role as to what society they were from; it showed that in certain time periods jobs were completely different then how we view them today. For example, in this story the merchant was considered rich and the doctor was considered lower class as opposed to today’s society where it is the opposite. I believe that this was indeed an honest depiction of the time and the people. Most of the characters I feel fit well for that certain time period such as the friar or the parson, which are terms you don’t normally hear today.

When you develop anything that will be used as entertainment whether it is a book, movie, play, or video game you have to have a flowing storyline. I think one of the most important characteristics of a video game is whether or not your characters fit well with your storyline. My last sentence means that you wouldn’t use certain characters in storylines that are something completely different from their actual style, for example, you wouldn’t put Superman in a video game that is used to help girls design outfits online. Hence, I think it is very important to use the correct characters in anything you design or develop, no matter what it may be, from paper to cyber space, characters still need to flow with their surroundings.

Monday, March 1, 2010

FLASH Blog #2

We've been continuing working with FLASH recently. Katie and I worked on a topic for our game as well as working with the layout of the screens were going to use. We creating a text box on FLASH and it was actually really easy. After we worked with FLASH we edited our game again on Friday, we tried to make it better, and I think we're doing okay. Katie and I have decided to be team Pinky and the Brain and I'm pretty sure our game is going to be pretty awesome. Guess we'll find out soon.